Note1 : Here’s an exhaustive list that shows possible combinations with the Mixmapping tool and sequences of blocks!
Note2 : Go to the Map Editor page if you want see a demonstration of this tool !
Note3 : A video of the construction of all the blocks would have been clearer, but on the other hand a bit tiring to watch. I hope the text is sufficient. Don’t hesitate to test recreating the examples yourself.
USEFUL COMBINATIONS
KEYS ID Used : 2/3/2 + 6/5/7
MIX-MAPPING Used : NO
KEYS ID Used : 2/3/2 + Item “MetalWalls”
MIX-MAPPING Used : NO
KEYS ID Used : 2/3/8 + Item “MetalWalls”
MIX-MAPPING Used : NO
Quick return to ground with speed
KEYS ID Used : 2/3/2 + 9/9/1
MIX-MAPPING Used : NO
KEYS ID Used : 2/3/2 + x/x/x
MIX-MAPPING Used : NO
KEYS ID Used : 5/4/4 + 8/2/9 + 8/2/8
MIX-MAPPING Used : NO
KEYS ID Used : 5/4/4 + 2/6/1
MIX-MAPPING Used : YES
KEYS ID Used : 5/4/4 + 2/3/1
MIX-MAPPING Used : YES
KEYS ID Used : 2/3/2 + 6/9/1 + 2/7/6 + 2/6/2
MIX-MAPPING Used : NO
Take portail to take instantly bumper
KEYS ID Used : 2/7/6 + (2/6/2 + 2/3/2 block-mixed)
MIX-MAPPING Used : YES
Only one click on the first portail to be teleport on the last
KEYS ID Used : 2/7/6 (X3 whose 2 block-mixed) + 2/7/2 (X3 whose 2 block-mixed) + 6/9/1
MIX-MAPPING Used : YES
Quick Example of Consecutive Teleportation
KEYS ID Used : 2/3/2 + 2/7/6 + 2/7/2, other blocks are decoration
MIX-MAPPING Used : YES
Hold right click on a grapple to climb in the sky
KEYS ID Used : 2/8/8 (X3) + 9/2/1 (X3)
MIX-MAPPING Used : YES
CREATE SOME NEW ACCESS AND BLOCKS
KEYS ID Used : 9/2/5
MIX-MAPPING Used : YES
A pretty access to go underground
KEYS ID Used : 9/2/5 + 7/4/1 + 9/2/1 + 7/7/4
MIX-MAPPING Used : YES
Individualization of some blocks 1/2
KEYS ID Used : Terraformation Mode ID 2 or 3, Block Mode ID 9/6
MIX-MAPPING Used : YES
In Terraforming mode (F1), place ID 2 or 3, go back to Block mode (F2) and place ID 9/6 on a part of the mountain. Copy the block in Ghost mode (F2)
Create stage & implantation
KEYS ID Used : 9/3/6 + 2/1/7, other blocks are decoration
MIX-MAPPING Used : YES
Individualization of some blocks 2/2
KEYS ID Used : Terraformation Mode ID 1, Block Mode ID 3/1/2
MIX-MAPPING Used : YES
Do a clean transition between blocks if you have collisions with the first solution 1/2
KEYS ID Used : 4/12/1(primary block) + 4/12/1(secondary block X3) + 4/1/1
MIX-MAPPING Used : YES
Do a clean transition between blocks if you have collisions with the first solution 2/2
KEYS ID Used : 4/7/5 + 8/2/3(secondary block)
MIX-MAPPING Used : YES
How make a cool pole
KEYS ID Used : 1/2/9 + 1/2/6
MIX-MAPPING Used : YES
ARTISTIC BLOCKS
Railpad block & rotation of those ones
KEYS ID Used : 2/10/9 (X4) + 2/9/1 (X4)
MIX-MAPPING Used : YES
Mix-mapping / Air mapping to do some special things
KEYS ID Used : 5/1/1 + 5/1/2 + 5/1/3
MIX-MAPPING Used : YES
Just one rotation & Mix-mapping
KEYS ID Used : 5/1/1
MIX-MAPPING Used : YES
KEYS ID Used : 7/7/4 + 5/5/13 + 7/1/1
MIX-MAPPING Used : YES
Create a hill or go underground first. Place ID 7/7/4, then place ID 5/5/13 on the sides and ID 7/1/1 in the middle.
Mix-mapping can create some visual bugs
KEYS ID Used : Terraformation Mode ID 4, Block Mode ID 9/2/4 (2blocks under water)
MIX-MAPPING Used : YES
Give the illusion to have a real water
KEYS ID Used : Terraformation Mode ID 4, Block Mode ID 3/2/1
MIX-MAPPING Used : YES
First, create an area of water with Terraforming mode ID 4, then place ID 3/2/1 in Block mode and get pack a copy.
GLITCH THE GAME
KEYS ID Used : 4/12/1 (secondary block) + 4/5/8 (secondary block)
MIX-MAPPING Used : YES
FIXING SOME PROBLEMS
Texture Bug (work on all Titlepacks)
KEYS ID Used : 4/1/1 + 4/2/1 (Mixing bugged) , to counter that > 4/12/4 + 4/10/7 (secondary block X4) or other solution 4/12/4 + 4/10/6 (secondary block X2)
MIX-MAPPING Used : YES
In the left image, you have a texture bug that happens after mixing some blocks together. A way to counter this is to place a layer that covers the first blocks.
This is a tip that I hope will help you find a solution to hide texture bugs. It’s also possible to use items with the Ghost mode (F4) activated.
KEYS ID Used : 2/1/1 + 4/2/1 (Mixing bugged) + Item wood
MIX-MAPPING Used : YES
Example with a wooden item.