BLOCKS PROPERTIES

Block Keys ID Editor Description (TITLEPACK OBSTACLE)

SPAWNSPAWN

1 – 1 – 1 Can be used as a spawn or to respawn.
You need to place at least 1 spawn on a map.

POLEPOLE

1 – 2 – 1 The pole is a block used to finish a map.
You need to place at least one pole on a map.

CHECKPOINT CHECKPOINT

1 – 2 – 6 Used to display checkpoint times, as well as a position to respawn from.
Type 1: No rockets ; Type 2: Unlimited rockets ; Type 3: Teleport player to a respawn
+ Speedboost

PODIUM PODIUM

1 – 1 – 8 When placed on a map, an animation showing the podium will show at the end of the map.

You can modify the effects in the “End Race” part of the MediaTracker.

OFFZONE

1 – 5 – 3 Touching the offzone results in “dying”, and the player will respawn at the previous spawn.

The block is mostly used to block shortcuts on a map.

DOOR DOOR

1 – 5 – 3 A door that opens after the player stands in front of it for 1,5 seconds.

FORCEFIELDFORCEFIELD

6 – 12 – 1 A forcefield that deactivates after being hit by 3 rockets.
 TELEPORTER

2 – 7 – 1

2 – 7 – 5

With a simple right-click, the player standing on the platform will be teleported towards the portal.

BUMPER LOW BUMPER GREEN

2 – 1 – 1

2 – 1 – 2

2 – 1 – 3

Launch the player in the air. The distance depends on the type of the bumper.

The power of the bumper is always the same, regardless of the speed the player lands on it with.

BUMPER MEDIUM
BUMPER YELLOW

2 – 1 – 4

2 – 1 – 5

2 – 1 – 6

Launch the player in the air. The distance depends on the type of the bumper.

The power of the bumper is always the same, regardless of the speed the player lands on it with.

BUMPER HIGH BUMPER BLUE

2 – 1 – 7

2 – 1 – 8

2 – 1 – 9

Launch the player in the air. The distance depends on the type of the bumper.

The power of the bumper is always the same, regardless of the speed the player lands on it with.

BUMPER MULTIDIRECTIONNALBUMPER MULTIDIRECTIONNAL

2 – 6 – 3 Launch the player in the air with a fixed height.The power of the bumper is always the same, regardless of the speed the player lands on it with.

POWERBLOCKPOWERBLOCK

6 – 1 – 1 Allows the player to run much faster than on normal blocks.
Jumps from powerblocks consume stamina in exchange for higher jumps.+ Speedboost
+ Jumpboost & Walljumpboost
+ Faster Stamina Regeneration
+ Faster Reload Time

SPEEDPATH AERIALSPEEDPATH2

5 – 3 – 1 + Speedboost
+ Faster Reload– Can’t jump

SPEEDPATH GROUND SPEEDPATH

5 – 2 – 1 + Speedboost
+ Faster Reload– Can’t jump

LITTLE ADVERTISEMENT ADVERTISSEMENT H L

6 – 11 – 9 Dimension : width 512 px* length 256 px

ADVERTISEMENT HORIZONTALADVERTISSEMENT H

5 – 8 – 2 Real dimension : width 1024 px* height 256 px including 2 lost borders of 128 px

Visible Dimension : width 768 px* height 256 px

Example that you can edit : https://puu.sh/x44Nh/28ed220f27.png

METAL TEXTUREMETAL ON BLOCK

2 – 10 – 1

5 – X – X

7 – 1 – X

7 – 2 – X

Some blocks have metal parts that increases the player’s speed as much as checkpoints and poles.

All other metallic blocks work the same way.

+ Speedboost

WOODEN SLIDE

8 – 2 – 1 A block that the player can slide on.

Hold down right-click when approaching the block to slide, and release it to jump from the wood.

– No stamina reload
– Very limited strafing

TUNNEL 7 – 3 – X When you’re in a Tunnel, your main weapon changes to a Nucleus.

+ Nucleus is now your main weapon

– Rockets are disabled

RAILPADRAILPAD 2 – 9 – 2 When you’re on a Railpad, your main weapon changes to a Rail.

+ Rail is now your main weapon

– Rockets are disabled

ARROWPADARROWPAD 2 – 9 – 4 When you’re on a Arrowpad, your main weapon changes to a Arrow.

+ Arrow is now your main weapon

– Rockets are disabled

HEALPADHEALPAD 2 – 9 – 5 When you’re on a healpad, you regenerate one armor every X seconds.

+1 Armor every X seconds

– Rockets are disabled