Block | Keys ID Editor | Description (TITLEPACK OBSTACLE) |
---|---|---|
SPAWN |
1 – 1 – 1 | Can be used as a spawn or to respawn. You need to place at least 1 spawn on a map. |
POLE |
1 – 2 – 1 | The pole is a block used to finish a map. You need to place at least one pole on a map. |
CHECKPOINT |
1 – 2 – 6 | Used to display checkpoint times, as well as a position to respawn from. Type 1: No rockets ; Type 2: Unlimited rockets ; Type 3: Teleport player to a respawn + Speedboost |
PODIUM |
1 – 1 – 8 | When placed on a map, an animation showing the podium will show at the end of the map.
You can modify the effects in the “End Race” part of the MediaTracker. |
OFFZONE |
1 – 5 – 3 | Touching the offzone results in “dying”, and the player will respawn at the previous spawn.
The block is mostly used to block shortcuts on a map. |
DOOR |
1 – 5 – 3 | A door that opens after the player stands in front of it for 1,5 seconds. |
FORCEFIELD |
6 – 12 – 1 | A forcefield that deactivates after being hit by 3 rockets. |
TELEPORTER |
2 – 7 – 1 2 – 7 – 5 |
With a simple right-click, the player standing on the platform will be teleported towards the portal. |
BUMPER LOW |
2 – 1 – 1 2 – 1 – 2 2 – 1 – 3 |
Launch the player in the air. The distance depends on the type of the bumper.
The power of the bumper is always the same, regardless of the speed the player lands on it with. |
BUMPER MEDIUM |
2 – 1 – 4 2 – 1 – 5 2 – 1 – 6 |
Launch the player in the air. The distance depends on the type of the bumper.
The power of the bumper is always the same, regardless of the speed the player lands on it with. |
BUMPER HIGH |
2 – 1 – 7 2 – 1 – 8 2 – 1 – 9 |
Launch the player in the air. The distance depends on the type of the bumper.
The power of the bumper is always the same, regardless of the speed the player lands on it with. |
BUMPER MULTIDIRECTIONNAL |
2 – 6 – 3 | Launch the player in the air with a fixed height.The power of the bumper is always the same, regardless of the speed the player lands on it with. |
POWERBLOCK |
6 – 1 – 1 | Allows the player to run much faster than on normal blocks. Jumps from powerblocks consume stamina in exchange for higher jumps.+ Speedboost + Jumpboost & Walljumpboost + Faster Stamina Regeneration + Faster Reload Time |
SPEEDPATH AERIAL |
5 – 3 – 1 | + Speedboost + Faster Reload– Can’t jump |
SPEEDPATH GROUND |
5 – 2 – 1 | + Speedboost + Faster Reload– Can’t jump |
LITTLE ADVERTISEMENT |
6 – 11 – 9 | Dimension : width 512 px* length 256 px |
ADVERTISEMENT HORIZONTAL |
5 – 8 – 2 | Real dimension : width 1024 px* height 256 px including 2 lost borders of 128 px
Visible Dimension : width 768 px* height 256 px Example that you can edit : https://puu.sh/x44Nh/28ed220f27.png |
METAL TEXTURE |
2 – 10 – 1
5 – X – X 7 – 1 – X 7 – 2 – X |
Some blocks have metal parts that increases the player’s speed as much as checkpoints and poles.
All other metallic blocks work the same way. + Speedboost |
WOODEN SLIDE |
8 – 2 – 1 | A block that the player can slide on.
Hold down right-click when approaching the block to slide, and release it to jump from the wood. – No stamina reload |
TUNNEL | 7 – 3 – X | When you’re in a Tunnel, your main weapon changes to a Nucleus.
+ Nucleus is now your main weapon – Rockets are disabled |
RAILPAD | 2 – 9 – 2 | When you’re on a Railpad, your main weapon changes to a Rail.
+ Rail is now your main weapon – Rockets are disabled |
ARROWPAD | 2 – 9 – 4 | When you’re on a Arrowpad, your main weapon changes to a Arrow.
+ Arrow is now your main weapon – Rockets are disabled |
HEALPAD | 2 – 9 – 5 | When you’re on a healpad, you regenerate one armor every X seconds.
+1 Armor every X seconds – Rockets are disabled |